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Sulfuras

The Family Crypt

Sulfuras · quest entry 408

Tirisfal Glades — zone entry 85, named from this realm's area table.

Quest level
13
Required level
7
Base experience value
910
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Magistrate Sevren creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Speak with Sevren

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Dargol's Skull 1
One of these rewards Darkwood Staff 1
One of these rewards Bonecracker 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Agamand Mills area has become a foothold for the Scourge. Their strongest point is the Agamand Family Crypt where their local military leader, a skeleton named Captain Dargol, has headquartered. With Necromancy he has raised the ancestors of the Agamands and plans to use them against us.$B$BThis cannot pass, and you must stop it. Travel to the Agamand Family Crypt and defeat the raised Agamand ancestors.$B$BAnd, bring me the skull of Captain Dargol.

Objectives

Kill 8 Wailing Ancestors and 8 Rotting Ancestors.$B$BKill Captain Dargol, and bring his skull to Magistrate Sevren in Brill.

When the items are handed over

Time is not a luxury we have, $N. With each passing hour, the Scourge's hold on Tirisfal Glades grows more firm.

What the quest-giver says at the end

Your actions struck a telling blow against the Scourge. And your victory will not go unnoticed - not by the Forsaken, nor by our enemies.$B$BContinue the struggle as we all do, $N, and one day we will drive the Lich King himself from Azeroth!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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