KILL ON SIGHT: High Ranking Dark Iron Officials
Sulfuras · quest entry 4082
Blackrock Depths — zone entry 1584, named from this realm's area table.
- Quest level
- 54
- Required level
- 50
- Base experience value
- 5,450
- Money
- 1g 65s 0c
- Money at the level cap
- 2g 61s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| KILL ON SIGHT | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | KILL ON SIGHT: Dark Iron Dwarves |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
By order of Warlord Goretooth, commander of the Kargath Expeditionary Force:$B$BHead of the K.E.F. reconnaissance division, Grandmaster Lexlort, has returned with news of the whereabouts of high ranking Dark Iron officials. Through locked gate, near the heart of the city, they train their forces to snuff out our men. Travel to Blackrock Depths and destroy them!$B$BCompletion of this mission will result in a tribute.
Objectives
Venture to Blackrock Depths and destroy the vile aggressors!$B$BWarlord Goretooth wants you to kill 10 Anvilrage Medics, 10 Anvilrage Soldiers and 10 Anvilrage Officers. Return to him once your task is complete.
When the items are handed over
You again? I have to hand it to you, $N, you are tenacious.
What the quest-giver says at the end
Angerforge is undoubtedly... angry. Return to me when you receive a third tribute and we shall proceed with Operation: Death to Angerforge. I cannot go into any detail of what this entails, but rest assured, it involves somebody dying.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.