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Sulfuras

Proving Allegiance

Sulfuras · quest entry 409

Tirisfal Glades — zone entry 85, named from this realm's area table.

Quest level
12
Required level
5
Base experience value
680
Money at the level cap
0g 4s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gunther Arcanus creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Return the Book

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

You say you are not bound by the will of the Lich King, and the enchantment Bethor placed upon my book corroborates this. But before I believe you I must have proof that you are enemy to the Scourge.$B$BThere is an old, bloody altar just off the southern coast of this island. it is used by a powerful Scourge agent, Lillith Nefara.$B$BTake a Candle of Beckoning from this crate here. Light it on the altar and Lillith will awake. Destroy Lillith, and I will believe you are the Lich King's foe.

Objectives

Obtain a Candle of Beckoning.$B$BSummon Lillith Nefara and kill her.$B$BReturn to Gunther on his island.

When the items are handed over

I await proof of your allegiance, $C.

What the quest-giver says at the end

You have defeated Lillith Nefara, proving you are an enemy of the Scourge. Incredible.$B$BI had believed I was the only Undead with free will, but you have shown me there are others who have broken the Lich King's domination.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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