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Sulfuras

Operation Recombobulation

Sulfuras · quest entry 412

Dun Morogh — zone entry 1, named from this realm's area table.

Quest level
10
Required level
7
Base experience value
840
Money at the level cap
0g 5s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Razzle Sprysprocket creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Restabilization Cog 8
Asked for Gyromechanic Gear 8
One of these rewards Driving Gloves 1
One of these rewards Oil-stained Cloak 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Upon further analysis of the Gnomeregan situation, it would appear as though we not only failed to eradicate the troggs but we also happened to turn most of the gnomish race into horrific, mindless, evil-doing leper gnomes.$b$bOzzie and I plan to reverse the horrible leper effect with our latest invention: The Recombobulator. The machine is almost complete but we are in dire need of some Restabilization Cogs and Gyromechanic Gears. Retrieve some from the leper gnomes out front of Gnomeregan for us.

Objectives

Bring Razzle Sprysprocket in Kharanos 8 Restabilization Cogs and 8 Gyromechanic Gears.

When the items are handed over

The Recombobulator will be up and running as soon as we have sufficient Restabilization Cogs and Gyromechanic Gears.

What the quest-giver says at the end

These Gyromechanic Gears and Restabilization Cogs are in perfect accordance with Ozzie's schematics for the Recombobulation Device. Once I add some hydrolubricant to the inner combustion pistons, adjust the crank-o-ratchet and increase of the viscosity of the electrogum gel, the gnomish race will be as good as new.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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