Precarious Predicament
Sulfuras · quest entry 4121
Blackrock Depths — zone entry 1584, named from this realm's area table.
- Quest level
- 58
- Required level
- 52
- Base experience value
- 7,750
- Money
- 2g 65s 0c
- Money at the level cap
- 4g 65s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Grark Lorkrub | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Grark Lorkrub |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Do you truly believe that you will make it to your rendezvous point with me in custody? You actually expected to break into a heavily fortified Blackrock fortress to capture a prized asset of theirs without alerting anyone or anything to your presence?$B$BYou will be destroyed!
Objectives
Escort your prisoner, Grark Lorkrub, through Burning Steppes and through Blackrock Mountain to the Searing Gorge.$B$BYou recall Lexlort mentioning that he would have his men waiting on the other side to take Grark into custody.$B$BYou will also be required to hand over your Thorium Shackles to Lexlort.
When the items are handed over
I will take this traitorous filth, $N.
What the quest-giver says at the end
Your heroics will not go unrecognized, $N. You have earned this tribute. The Warlord will speak with you now in regards to the final mission.
The quest-completed text
Prisoner Transport
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.