Stout to Kadrell
Sulfuras · quest entry 414
Dun Morogh — zone entry 1, named from this realm's area table.
- Quest level
- 10
- Required level
- 8
- Base experience value
- 630
- Money at the level cap
- 0g 3s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mountaineer Barleybrew | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Shimmer Stout |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I've been drinking more of that Shimmer Stout my brother made - it's great stuff! I want a fellow Mountaineer to try it. His name's Kadrell, and he's usually patrolling the road through Thelsamar in Loch Modan.$B$BTo get to Thelsamar, go southeast through the tunnel, then turn northeast when the path forks into a road. Follow that road straight into Thelsamar.$B$BGive Mountaineer Kadrell this cask of Shimmer Stout and see what he thinks!
Objectives
Take the Cask of Shimmer Stout to Mountaineer Kadrell.
When the items are handed over
Greetings, $C, and welcome to Thelsamar!
What the quest-giver says at the end
Now, let me have a taste...$B$BMagni's Beard! This stuff gets your head turning! And it lightens the limbs, too.$B$BI feel like I can fly!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.