The Lost Pilot
Sulfuras · quest entry 419
Dun Morogh — zone entry 1, named from this realm's area table.
- Quest level
- 10
- Required level
- 8
- Base experience value
- 420
- Money at the level cap
- 0g 2s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Pilot Hammerfoot | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My friend and fellow Siege Engine pilot, Mori Hildelve, is lost in the hills. We were looking for a rare ore that's needed for a high-grade blastpowder, and during our search he drove his engine up a steep hill and busted it!$B$BStill convinced that ore was in these mountains, Hildelve charged me to guard our engines while he continued on foot, searching.$B$BIt's been days, and I've heard some beastly growls in the hills at night. Mori's tough as nails, but I'm worried.$B$BPlease, $N. Find him.
Objectives
Find Pilot Hildelve.
What the quest-giver says at the end
Here is the corpse of a dwarf -- mauled, frozen, and picked clean by mountain scavengers. Clutched in its hand is a book containing the roughly scribbled notes of Mori Hildelve. And around its frame, still in superior condition, is a Brigadier's Vest.$B$BThis grisly scene must have been where the Siege Engine pilot met his end.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.