Prove Your Worth
Sulfuras · quest entry 421
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 10
- Required level
- 9
- Base experience value
- 840
- Money
- 0g 3s 50c
- Money at the level cap
- 0g 5s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dalar Dawnweaver | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Lady Sylvanas has charged Varimathras with the conquering of the human and dwarven lands to the south.$b$bBut that fool, Arugal -- charlatan of Dalaran and now cursed beast of Shadowfang Keep -- let his reckless magic wreak havoc with the strategic stronghold of Silverpine Forest.$b$bI need someone skilled in the ways of combat to help clean up Arugal's mess. Prove yourself to me by killing 5 Moonrage Whitescalps. The wretched beasts can often be found just off the road, down the hill below.
Objectives
Dalar Dawnweaver at the Sepulcher wants you to kill 5 Moonrage Whitescalps.
When the items are handed over
If you wish to prove yourself to me, you must kill 5 Moonrage Whitescalps. Accomplish that task, and I will see to it your skill is put to more worthy assignments.
What the quest-giver says at the end
You have served me well, $c. It is obvious to me that you will be a worthy aide to me as I prepare to rid Silverpine Forest of Arugal's curse.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.