The True Masters
Sulfuras · quest entry 4224
Burning Steppes — zone entry 46, named from this realm's area table.
- Quest level
- 54
- Required level
- 48
- Base experience value
- 540
- Money at the level cap
- 0g 25s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Marshal Maxwell | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The True Masters |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
What? You thought you were the first? How many soldiers must we lose before Stormwind acts?$B$BWe had accumulated enormous amounts of intelligence pertaining to the Blackrock menace before we lost our commanding officer, Marshal Windsor. With Marshal Windsor went all of our precious information.$B$BWhat we need is that documentation. Speak with Ragged John, $N. He was with Windsor when they were attacked by a Blackrock raiding party. He was last seen in a cave to the north.
Objectives
Speak with Ragged John to learn of Marshal Windsor's fate and return to Marshal Maxwell when you have completed this task.$B$BYou recall Marshal Maxwell telling you to search for him in a cave to the north.
When the items are handed over
Have you spoken with John yet?
What the quest-giver says at the end
I could have warned you, but what fun is that?
The quest-completed text
Ragged John's Story
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.