Wild Hearts
Sulfuras · quest entry 429
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 11
- Required level
- 10
- Base experience value
- 440
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Rane Yorick | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| Reward | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My brother Quinn was badly hurt by the ghoul, Ivar the Foul, and I don't know if he will heal properly without magical aid. Although I am not an apothecary, I do know that our apothecaries can make healing potions from the discolored hearts of worgs.$B$BGather such hearts and take them to Apothecary Renferrel at the Sepulcher to the south. Then return here with the potion.$B$BYou can find plenty of worgs between here and Malden's Orchard to the east.
Objectives
Gather 6 discolored worg hearts and bring them to Apothecary Renferrel at the Sepulcher.
When the items are handed over
My time is short, $c, for the Dark Lady has charged me with a grave task.
What the quest-giver says at the end
<Renferrel takes the hearts.>$B$BIt is troubling to hear our Deathstalkers have failed their mission.$B$BLet us hope that these failures are rare.$B$BI'll give you the potion in a moment, but here is its recipe - if those Deathstalkers find themselves in need of future aid, then perhaps you can give it yourself.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.