Rot Hide Clues
Sulfuras · quest entry 439
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 16
- Required level
- 10
- Base experience value
- 290
- Money at the level cap
- 0g 1s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Corpse Laden Boat | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Decrepit Ferry |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Among the corpses a hand protrudes, unwrapped. It is the hand of a woman, pockmarked from the plague but relatively fresh. $B$BOn the hand is a ring. Removing the ring and inspecting it reveals an engraving:$B$B"For Deliah"
Objectives
Bring Deliah's Ring to High Executor Hadrec at the Sepulcher.
When the items are handed over
$N. You return, so I assume your investigations bore fruit?
What the quest-giver says at the end
You say that this ring was worn by a woman, recently killed?$B$BThe only nearby source of such a body would be the mass graves in Tirisfal. The Rot Hide Gnolls must be taking those corpses to Fenris Isle!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.