Raleigh and the Undercity
Sulfuras · quest entry 441
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 16
- Required level
- 10
- Base experience value
- 580
- Money at the level cap
- 0g 3s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Magistrate Sevren | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Engraved Ring |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Deliah had a husband, Raleigh, who now dwells in the Undercity. If the Deliah who lived in Brill is the one who owned this ring, then Raleigh will know.$B$BRaleigh is in the Trade Quarter of the Undercity.
Objectives
Bring Deliah's Ring to Raleigh.
When the items are handed over
Do I know you?
What the quest-giver says at the end
Yes, this ring was my wife's. Her fate was the fate of all who fail to endure these harsh times. I feel nothing for her death, nor for the story you tell of her body's abduction.$B$BSuch feelings have long since grown cold within me. But desire does still burn in my dead heart, $N.$B$BDesire for revenge.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.