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Sulfuras

Assault on Fenris Isle

Sulfuras · quest entry 442

Silverpine Forest — zone entry 130, named from this realm's area table.

Quest level
24
Required level
10
Base experience value
1,950
Money at the level cap
0g 12s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
High Executor Hadrec creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Report to Hadrec

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Thule's Head 1
One of these rewards High Robe of the Adjudicator 1
One of these rewards Talonstrike 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Now is the time to assault the Scourge's place of strength in Silverpine: Fenris Isle.$B$BYou must again go to the Isle and destroy Thule Ravenclaw. I want his head!$B$BThis mission is as dangerous as it is vital, $N. You must not fail.

Objectives

Bring Thule's Head to High Executor Hadrec at the Sepulcher.

When the items are handed over

The Scourge cannot be allowed to remain in Silverpine, $N. Come back to me when you have proof of Thule's death.

What the quest-giver says at the end

The death of Thule Ravenclaw was no small event, $N. Renferrel tells me that the energies released when you destroyed Thule were felt even as far as the Sepulcher.$B$BYour actions ring through the ranks of the Forsaken. Your value to us grows.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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