Caught!
Sulfuras · quest entry 4449
Searing Gorge — zone entry 51, named from this realm's area table.
- Quest level
- 45
- Required level
- 43
- Base experience value
- 3,900
- Money at the level cap
- 0g 23s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Wooden Outhouse | game object |
One start, from this realm's own gameobject table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 15 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Hey! Hey, you! Get over here!$B$BYa gotta help me out. I was runnin' from them Dark Iron dwarves, and I hid in here to get out of sight. Damn bastard geologists and their magic ways! They musta seen me hide, cause next thing I knew, they locked the door and stuck me in here.$B$BTeach them geologists a lesson! Oh... an' can ya get me some pieces of silk cloth for... for... nothin'.
Objectives
Kill 8 Dark Iron Geologists and bring 15 pieces of Silk Cloth to the person locked in the outhouse in Searing Gorge.
When the items are handed over
I ain't got all day! Get me those pieces of silk cloth! I mean geologists. Get those geologists! They deserve to feel my, well... your wrath.
What the quest-giver says at the end
Oh, this is great! Nice feel to it too!$B$BWhat? Oh, yeah... geologists. Got 'em good, did ya? I can't thank ya enough, $N. That'll give me some time to finish up in here... Thanks again, $N.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.