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Sulfuras

A Recipe For Death

Sulfuras · quest entry 447

Silverpine Forest — zone entry 130, named from this realm's area table.

Quest level
12
Required level
9
Base experience value
910
Money
0g 5s 0c
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Apothecary Renferrel creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Grizzled Bear Heart 6
Asked for Skittering Blood 6
Reward Senggin Root 20

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Arthas's numbers are overwhelming. But with a New Plague we could eradicate both the Scourge Army and the Human infestation once and for all.$b$bMy studies have proven that spider blood combined with a toxin derived from a grizzled bear heart results in a deadly elixir. Collect samples from the spiders in the Skittering Dark to the northwest and from the bears wandering throughout Silverpine Forest. Deliver the reagents to Master Apothecary Faranell of the Royal Apothecary Society in the Undercity.

Objectives

Collect 6 Grizzled Bear Hearts and 6 samples of Skittering Blood and deliver them to Master Apothecary Faranell in the Undercity.

When the items are handed over

Hail, $c. What business do you have with the Royal Apothecary Society?

What the quest-giver says at the end

How good of Apothecary Renferrel to send you to me, $N. These samples will indeed prove useful to the cause. I will begin studying their toxic and contaminable properties at once.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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