Bungle in the Jungle
Sulfuras · quest entry 4496
Tanaris — zone entry 440, named from this realm's area table.
- Quest level
- 53
- Required level
- 50
- Base experience value
- 5,250
- Money at the level cap
- 1g 89s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Alchemist Pestlezugg | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My research revealed to me that the silithid are like bees; destroy the queen of the hive, and the rest of should be thrown into disarray. I'll brew a lure that we'll use to bring out the queen; once summoned, you'll take her down.$B$BFirst though, we need some reagents; we don't want you bungling into the jungle unprepared. Go west to find the silithid hive in Un'Goro Crater and obtain a scent gland from one of the bugs. I'll also need some samples of the native Un'Goro soil.
Objectives
Bring a Gorishi Scent Gland and 5 Un'Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.
When the items are handed over
Finding a suitable scent gland might take a bit - the gland can't be damaged, but the process of getting one certainly doesn't lend itself to it. As for the soil, I'd assume it should be easy enough to find.$B$BAnyway, do you have the items I need to make the lure?
What the quest-giver says at the end
The scent gland, ah yes. The membrane appears intact - excellent. The soil, yes, this should work out perfectly. With my special additions, I should be able to grind all this up into the perfect lure.$B$BGive me a moment to make the lure, $N. Once it's ready, we'll be able to enact the next step that may hopefully stop the silithid before they overrun Gadgetzan... and the rest of Kalimdor.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.