The Woodland Protector
Sulfuras · quest entry 459
Shadowglen — zone entry 188, named from this realm's area table.
- Quest level
- 3
- Required level
- 1
- Base experience value
- 250
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Tarindrella | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Woodland Protector |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 | |
| Reward | 3 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Something evil is brewing in the forests of Teldrassil. Look long the hills to where the peaceful furbolgs used to dwell. They have deserted their homes and are amassing under the name of the Gnarlpine tribe.$b$bOnly the corruption of wicked Fel Moss could cause such a transformation. The grells and grellkin have infested the area and are threatening the residents of Shadowglen. $b$bEngage these grells and grellkin, $N, and see if they are indeed caught under the enchantment of the wicked Fel Moss.
Objectives
Collect 8 Fel Moss and bring them to Tarindrella.
When the items are handed over
Satisfy my suspicions, $N. Bring to me 8 Fel Moss.
What the quest-giver says at the end
Your service to the creatures of Shadowglen is worthy of reward, $N.$b$bYou confirmed my fears, however. If the grells have become tainted by the Fel Moss, one can only imagine what has become of the Gnarlpine tribe of furbolgs who once lived here.$b$bShould you find yourself in Dolanaar, able $C, seek out the knowledgeable druid, Athridas Bearmantle. He shares our concern for the well being of the forest.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.