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Sulfuras

The Greenwarden

Sulfuras · quest entry 463

Wetlands — zone entry 11, named from this realm's area table.

Quest level
21
Required level
20
Base experience value
830
Money at the level cap
0g 5s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
First Mate Fitzsimmons creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

You've heard of the Greenwarden? You're not looking for him, are you? Well I say you're crazy if you are, but who am I to keep a fool from $ghis:her; death?$B$BIf you are seeking that beast, then I hear he is in the marsh, east of the road where it forks to Dun Modr. He's lurking there among the crocs...and worse!$B$BAnd leave your money here. You won't need it where you're going...and you don't want to chip ol' Greenie's tooth on your gold when he bites you in half, do you?

Objectives

Find the Greenwarden.

What the quest-giver says at the end

The roots and ferns speak well of you, small one. Although I have many names, I answer to only a few. But you may call me Rethiel.$B$BAnd you must harken...for these lands weep from festered wounds, and I would charge you to heal them.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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