War Banners
Sulfuras · quest entry 464
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 28
- Required level
- 23
- Base experience value
- 2,300
- Money
- 0g 25s 0c
- Money at the level cap
- 0g 13s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Captain Stoutfist | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Report to Captain Stoutfist |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Dragonmaw orc clan was all but destroyed by the end of the Second War, after they lost control of their red dragon pets. The dragons were not very happy with their old masters, and fiercely hunted the Dragonmaws. What few remained fled from Grim Batol and into the Mountains east of Whelgar's Excavation.$B$BNow they've gained strength, and have an encampment northeast of Menethil.$B$BWe want you to attack that encampment. Gather and bring me their war banners as proof.
Objectives
Bring 8 Dragonmaw War Banners to Captain Stoutfist.
When the items are handed over
Have you attacked the Dragonmaw encampment?
What the quest-giver says at the end
Well fought, $N. The Dragonmaws are not the same threat they were when they had dragons, but they're still fierce opponents.$B$BThe Dragonmaws are led by Nek'rosh, son of Nekros, who was the former head of the Dragonmaws years ago. Nekros used powerful magic to tame the Red Dragons, but when that magic failed him...the dragons were not happy.$B$BNekros was killed, and his son has vowed revenge against the dragons who slew his father.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.