Melding of Influences
Sulfuras · quest entry 4642
Undercity — zone entry 1497, named from this realm's area table.
- Quest level
- 55
- Required level
- 48
- Base experience value
- 7,050
- Money at the level cap
- 4g 23s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chemist Fuely | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un'Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another.$B$BAfter the experiment concludes, bring me a sample of whatever is left over. I will await you here in the Apothecarium.
Objectives
Bring a Merged Ooze Sample to Chemist Fuely in Undercity.
When the items are handed over
How goes the experiment, $N? I will continue to study the samples you've recovered for me--I am starting to see why Lady Sylvanas is so interested in these creatures. If they are truly part of the Old Gods, then who knows how it can be used to our benefit.
What the quest-giver says at the end
Oh, most excellent, $N. This is most excellent.$B$BSuch a tale. Who would have thought the two would interact with one another in such a way... I will have to spend more time looking at the environmental issues that cause changes in these creatures.$B$BI will continue my research for now. Perhaps we will speak again soon. Until then, I wish you well.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.