Search for Incendicite
Sulfuras · quest entry 466
Dun Morogh — zone entry 1, named from this realm's area table.
- Quest level
- 22
- Required level
- 20
- Base experience value
- 1,750
- Money at the level cap
- 0g 10s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Pilot Stonegear | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I heard that a rare ore, incendicite, was found in the Wetlands, in a cave northwest of Algaz Gate. Incendicite is volatile stuff and hard to use without blowing yourself up, but I'm sure if it's smelted the right way it could make cannon shells that pack a mighty punch!$B$BGet me incendicite ore and I'll find someone brave enough to experiment with it.$B$BOh, and to extract that ore from a vein you'll need skill in mining. If you don't have it, then ... bring a friend who does to that cave!
Objectives
Bring 6 loads of Incendicite Ore to Pilot Stonegear in Dun Morogh.
When the items are handed over
Where is that ore, $N?!
What the quest-giver says at the end
You got the ore! Well done, $N! I'll get someone to work with this right away. Let's hope he doesn't blow himself up!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.