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Sulfuras

The Ancient Egg

Sulfuras · quest entry 4787

The Hinterlands — zone entry 47, named from this realm's area table.

Quest level
50
Required level
40
Base experience value
5,900
Money at the level cap
0g 36s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Yeh'kinya creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Prophecy of Mosh'aru

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Ancient Egg 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Prophecy of Mosh'aru speaks of an ancient egg. It is a relic of a time when trolls ruled vast empires, and it has the power to hold the essence of Hakkar. It may be the only way to keep our world safe from his evil.$B$BBring me the ancient egg, $N. It is said to lay hidden deep within Jintha'Alor in the Hinterlands, in a cave behind the amphitheater at the top of the city.

Objectives

Bring the Ancient Egg to Yeh'kinya in Tanaris.

When the items are handed over

Do you have the ancient egg? I sense great forces stirring, and I fear that time grows short.

What the quest-giver says at the end

Ah, you have the egg! I bow to you, $N. Your strength and bravery will be long remembered.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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