Sweet Amber
Sulfuras · quest entry 48
Westfall — zone entry 40, named from this realm's area table.
- Quest level
- 44
- Required level
- 40
- Base experience value
- 3,750
- Money
- 0g 65s 0c
- Money at the level cap
- 0g 22s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Grimbooze Thunderbrew | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
In the land to the south where vines twist and creep$bLies a hidden well where the water runs deep$bPure as the Light's sacred Daughter$bBring to me now some Holy Spring Water.
Objectives
Bring Holy Spring Water to Grimbooze Thunderbrew.
When the items are handed over
Hiccup! Ho ho! You want an encore?$b$bIn the land to the south where vines twist and creep$bLies a hidden well where the water runs deep$bPure as the Light's sacred Daughter$bBring to me now some Holy Spring Water.
What the quest-giver says at the end
Hiccup! Ho Ho!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.