Ursal the Mauler
Sulfuras · quest entry 486
Teldrassil — zone entry 141, named from this realm's area table.
- Quest level
- 12
- Required level
- 4
- Base experience value
- 1,150
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Athridas Bearmantle | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Relics of Wakening |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Now the time has come to save the Druids of the Talon. If we fail now, $N, they will be forever lost in sleep.$b$bI shall prepare the Relics of Wakening and perform the ritual. For my work to take effect, the cursed beast responsible for this horrible situation must be slain. Only then will the ritual be complete.$b$bIt was Ursal the Mauler who meddled with our brethren's calling and it is Ursal the Mauler who must now pay so they can be freed. Travel to Gnarlpine Hold in the southwest and slay him.
Objectives
Kill Ursal the Mauler and return to Athridas Bearmantle in Dolanaar.
When the items are handed over
Our brethren cannot be awakened until Ursal the Mauler has been slain, $N.
What the quest-giver says at the end
$N you have proven yourself a most worthy and able $c. A $r who follows the path of honor as sure as you do is certain to find great glory in this world.$b$bMay the forest spirits protect you wherever your travels may take you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.