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Sulfuras

The Road to Darnassus

Sulfuras · quest entry 487

Teldrassil — zone entry 141, named from this realm's area table.

Quest level
8
Required level
5
Base experience value
700
Money
0g 2s 25c
Money at the level cap
0g 4s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Moon Priestess Amara creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

The road to Darnassus must be kept safe. Travelers heading from Dolanaar to Darnassus have been reporting ruthless attacks by corrupted furbolgs from the Gnarlpine tribe.$b$bImportant news and commerce travels to and from Darnassus by way of this road daily. We cannot afford to have a rogue band of heathens terrorizing people.$b$bTake up arms in the name of the sacred forest, $c. Their den lies somewhere below this vantage point. Slay 6 of these Gnarlpine ambushers and report back to me.

Objectives

Slay 6 Gnarlpine Ambushers and return to Sentinel Amara Nightwalker outside of Dolanaar.

When the items are handed over

The road is still not safe, $c. Travel forth and slay 6 Gnarlpine Ambushers and return to me.

What the quest-giver says at the end

You have served the good people of Dolanaar and Darnassus well, brave $c. As a member of the Sentinel force of Teldrassil I salute your efforts.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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