Counting Out Time
Sulfuras · quest entry 4973
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 56
- Required level
- 53
- Base experience value
- 580
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chromie | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Counting Out Time |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
If you are willing to help once more, I can certainly use your assistance. I'll gladly take more watches you might uncover from the ruins of Andorhal. They certainly help me in maintaining a balance against whatever malign force is meddling with the timeline here.$B$BIn exchange for those watches, I'll give you another item that, in the future, I suspect you'll find quite the use for.
Objectives
Locate 5 Andorhal Watches amongst the rubble of the city, and return with them to Chromie in the Andorhal Inn, Western Plaguelands.
When the items are handed over
The watches of Andorhal, much like the large clock on the ruins of the town hall, all are frozen in time at three o'clock. This was when the full effects of the plague first spread out over the city, choking the life out of it.$B$BAs much as we all may regret what happened that day, it has shaped the flow of time as you mortals perceive it. The bronze dragonflight must persevere in protecting the timeline!
What the quest-giver says at the end
Again, I think you for your assistance. Please accept this gift. While you still may not know when to use such an item, perhaps in the future the path of time will reveal its true intentions to you. You could say that I've seen as such happening to you, $N.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.