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Sulfuras

Operative Bijou

Sulfuras · quest entry 4981

Blackrock Spire — zone entry 1583, named from this realm's area table.

Quest level
59
Required level
55
Base experience value
6,400
Money at the level cap
3g 84s 0c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Lexlort creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Never trust a goblin. That's what it comes down to, $N.$B$BBijou is her name - one of our slipperiest operatives. I found out she was working for some shady exotic pet dealer out of the Burning Steppes named Kibler, in essence, two timing us. Worse yet, she was using Horde funds to finance her operations.$B$BI want her brought back here alive.$B$BShe was last seen entering Blackrock Spire. Find her and bring her back.$B$BAnd $N, do not let her sweet talk you.

Objectives

Travel to Blackrock Spire and find out what happened to Bijou.

What the quest-giver says at the end

I won't lie to you, $r. I needed the money! Kibler pays very, very well - much better than the K.E.F. ever could.$B$BBut don't doubt my loyalties! Why do you think I'm down here? To get that crazy goblin some exotic animal eggs or something equally inane? No, only someone truly daft would come to Blackrock Spire to collect pets. Yep, I don't reckon too many people like that exist in this world.$B$B<Bijou laughs.>$B$BThe last thing we need are those kinds of people breeding.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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