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Sulfuras

Elixir of Pain

Sulfuras · quest entry 501

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
24
Required level
21
Base experience value
1,950
Money at the level cap
0g 12s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Apothecary Lydon creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Mountain Lion Blood 10
Reward Recipe: Hot Lion Chops 1
One of these rewards Gloves of Brawn 1
One of these rewards Stomping Boots 1
One of these rewards Firewalker Boots 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Oh, $N. . .the flowers are blooming in Hillsbrad and the air is so fresh and brisk. I can't help but to wallow in the misery of it all. I look out my grimy window and long for the day when our New Plague brings this world the death it deserves.$b$bAs much as I would love to sit and brood all day, my duty to the Dark Lady calls. Help me, would you? My research leads me to believe I can make the most splendid death-brew with the blood of a Mountain Lion. Bring some to me and we'll have a little fun.

Objectives

Bring 10 vials of Mountain Lion Blood to Apothecary Lydon in Tarren Mill.

When the items are handed over

I remember you, $N. You were going to help me out in concocting my latest elixir. I'll need that blood before I can bring my own special brand of misery to the inhabitants of Hillsbrad.

What the quest-giver says at the end

Superb collecting, $N.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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