The Jeremiah Blues
Sulfuras · quest entry 5049
Undercity — zone entry 1497, named from this realm's area table.
- Quest level
- 52
- Required level
- 50
- Base experience value
- 5,100
- Money at the level cap
- 1g 23s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Royal Overseer Bauhaus | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Good Luck Charm |
| Previous | Better Late Than Never |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
From the evidence I am able to muster, the person you seek - and the intended recipient of the parcel - is Jeremiah Payson, the Undercity cockroach vendor.$B$BI've always been of the opinion that it takes a special gift to sell... cockroaches. No doubt you are on quite the epic sojourn now, mighty $c. I will leave you to your world-shaping endeavors. Allow me, however, to be a part of your magnum opus and reveal that he is located near the bank, suitably groveling under one of the walkways.
Objectives
Find Jeremiah Payson in the Undercity and see if he is in fact Jeremiah Felstone. If he is, then perhaps he'd like the package Janice Felstone made for him.
When the items are handed over
Every time someone steps on a cockroach, I cry. Please don't make me cry.
What the quest-giver says at the end
I haven't used that name in years... but yes, at one point in my life - before this glorious unlife - that was my last name.$B$BYou claim to have known my sister... or rather, have recently spoken to my sister.$B$BWho's been dead.$B$BFor four years.$B$BYou know, if my bones weren't already brittle enough, I'd be tempted to break my foot off on your posterior. You're quite the vulture, aren't you?$B$B What... you have a package for me from my sister?
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.