Mrs. Dalson's Diary
Sulfuras · quest entry 5058
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 55
- Required level
- 52
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mrs. Dalson's Diary | game object |
One start, from this realm's own gameobject table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
What the quest-giver says at the end
A diary with yellowing pages lies open to the last entry:$B$B"I don't know what's going to happen now that Harold's turned. It took everything out of me to drag him into the only place I could find that'd lock him up tight and hold him. I hid the key on me, and I pray it works...$B$BI hope I can get out of here, but I need money to do that. Our stuff's all in the cabinet I think... and now that I think about it, doesn't Harold keep the key on him?$B$BI'll rest on it, I'm dead tired now."
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.