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Sulfuras

Locked Away

Sulfuras · quest entry 5059

Western Plaguelands — zone entry 28, named from this realm's area table.

Quest level
55
Required level
52

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Outhouse game object

One start, from this realm's own gameobject table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Dalson Outhouse Key 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

The door to the outhouse has begun to splinter at the edges of the frame as though it has been repeatedly and incessantly tried to be forced open. It is currently locked up tight from the outside of the outhouse.$B$BAs you rattle the door, you hear a guttural moaning come from inside! Whatever is inside there, it certainly does not sound friendly.

What the quest-giver says at the end

Using the key found on the skeleton of the former Mrs. Dalson, you unlock the door to the outhouse. A bloodthirsty ghoul leaps from the outhouse, having been trapped inside for who knows how long.$B$BIt is clear by the bloodcurdling scream of the ghoul at your presence that the former Farmer Dalson is now beyond saving.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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