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Sulfuras

Blackmoore's Legacy

Sulfuras · quest entry 506

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
36
Required level
29
Base experience value
2,100
Money
0g 30s 0c
Money at the level cap
0g 12s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gol'dir creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Gol'dir

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

A day or two ago, I was visited by the leader of this Syndicate. His name was Aliden Perenolde, and styled himself lord of this land. He confided in me his plans to take the orcs that stood against him as slaves, just as his father and his mentor, the despised Blackmoore, had planned.$b$bMore important was that he brought his mistress, a wisp of a girl named Elysa. Around her neck was the pendant the Warchief desires.$b$bNow go, I will make my own way, after I have settled my business here.

Objectives

Return the information gathered by Gol'dir to Krusk in Tarren Mill.

What the quest-giver says at the end

The nerve of those overbearing humans! We'll show them that the orcs shall never submit to their will!$b$bThis will now be our mission, in addition to recovering the trinket the Warchief desires. It would seem that by accomplishing one, we will also accomplish the other.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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