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Sulfuras

Locked Away

Sulfuras · quest entry 5060

Western Plaguelands — zone entry 28, named from this realm's area table.

Quest level
55
Required level
52
Base experience value
7,050
Money
2g 50s 0c
Money at the level cap
4g 23s 0c

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Locked Cabinet game object

One start, from this realm's own gameobject table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Dalson Cabinet Key 1
Reward Farmer Dalson's Shotgun 1
Reward Dalson Family Wedding Ring 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

An extremely sturdy cabinet stands before you, securely fastened shut by a built-in lock. The front of the cabinet is deeply scratched and marked. This could be surmised as being from numerous and violent failed attempts to reveal whatever secrets the cabinet currently obfuscates from view.$B$BIf you are going to open this cabinet, you will need to find the key.

What the quest-giver says at the end

The key taken from Farmer Dalson's ghoulish remains fits the lock perfectly. The doors of the cabinet swing open, revealing several items that remain intact and appear quite valuable.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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