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Sulfuras

The Lost Tablets of Mosh'aru

Sulfuras · quest entry 5065

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
58
Required level
40
Base experience value
7,750
Money at the level cap
4g 65s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Prospector Ironboot creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The God Hakkar

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Third Mosh'aru Tablet 1
Asked for Fourth Mosh'aru Tablet 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The troll with whom you spoke did not tell the truth. The two tablets you gained for him spoke of containing the essence of Hakkar, but there is more to that legend. I have studied long, and found that there are six Tablets of Mosh'aru, not two! Six!$B$BAnd I fear that we will not like what secrets the others hold..$B$BFind the third and fourth tablets of Mosh'aru. They're in the Eastern Plaguelands, held by the mossflayer trolls. Find them, and bring them to me.

Objectives

Bring the Third and Fourth Mosh'aru Tablets to Prospector Ironboot in Tanaris.

When the items are handed over

Do you have the tablets? I fear their texts will reveal a great threat to our world.

What the quest-giver says at the end

You found them! Great!$B$BThank you, $N. I will pour over these texts and decipher their meaning.$B$BYou, however, have another task...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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