Clear the Way
Sulfuras · quest entry 5092
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 52
- Required level
- 50
- Base experience value
- 5,100
- Money
- 0g 75s 0c
- Money at the level cap
- 1g 23s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Commander Ashlam Valorfist | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
With Andorhal's western and northern roads into the city well fortified, I'm looking to strike at it from the less defended eastern road. The Scourge relies on the buffer of undead that infests Sorrow Hill as a first line of defense. If we are to advance on Andorhal, we will need to do it through Sorrow Hill.$B$BYour first assignment will be to clear the way through Sorrow Hill. Thin out the skeletons and ghouls that haunt the area; report back to me when this is done!
Objectives
Kill 10 Skeletal Flayers and 10 Slavering Ghouls in Sorrow Hill.$B$BReturn to Commander Ashlam Valorfist at Chillwind Camp, Western Plaguelands.
When the items are handed over
I want you to prepare for the worst, $N - dig deep. The task in front of us will not be easy. As we rally our forces here to eventually strike out against the Scourge, you will be part of our advance effort that takes the fight to them! Your assigned mission in Sorrow Hill will begin our path to victory!
What the quest-giver says at the end
Mission accomplished, $N! Well played, well played.$B$BAllow me to reward your work thus far with some coin from the Stormwind coffers. I'd recommend spending it on materiel that will aid you in your next mission... one that will take you into the ruins of Andorhal itself.$B$BBe ready! Be vigilant!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.