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Sulfuras

A Call to Arms: The Plaguelands!

Sulfuras · quest entry 5095

Western Plaguelands — zone entry 28, named from this realm's area table.

Quest level
50
Required level
50
Base experience value
470
Money at the level cap
0g 2s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Bluff Runner Windstrider creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Heroes of the realm, hear me - the Horde calls upon you for swift action!$B$BA call to arms has been issued for all able bodied individuals to take up arms against the Scourge! Rumors fly of new threats rising from the ruins of the Eastern Kingdoms. They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands!$B$BHeroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glades!

Objectives

Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glades and the Undercity.

What the quest-giver says at the end

Welcome to the Plaguelands, hero. This is one of the most dangerous frontiers in Azeroth, with the looming threat of the Scourge to our east, and then even further still eastward from there. I am glad to hear that the call of duty and service to the Horde did not fall on deaf ears with you!$B$BIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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