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Sulfuras

All Along the Watchtowers

Sulfuras · quest entry 5098

Western Plaguelands — zone entry 28, named from this realm's area table.

Quest level
56
Required level
50
Base experience value
5,800
Money
0g 85s 0c
Money at the level cap
3g 48s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
High Executor Derrington creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Scarlet Diversions

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Through the use of a magical device known as a beacon torch, we can mark targets of our choosing for future actions by our troops. To that end, we think the Scourge are using Andorhal's watchtowers as a means to control their troop movements.$B$BYour mission: breach Andorhal's defenses to plant beacons at all four watchtowers. You'll need to be in the doorway of each tower to plant the beacon; it will then proceed to mark the tower. There are only five charges on the beacon torch, so use them wisely!

Objectives

Using the Beacon Torch, mark each tower in Andorhal; you will need to stand in the doorway of the tower to successfully mark it.$B$BOnce all four towers are marked, return the Beacon Torch to High Executor Derrington at the Bulwark, Western Plaguelands.

When the items are handed over

Once the towers are marked, they'll become top priority targets for our attack on Andorhal. I suspect that once we neutralize the towers, the main threat of Andorhal will emerge. From that point on, we'll have a straight-up fight for control of the city!$B$BYou're back to report success, yes? Don't forget the beacon torch as well; we must maintain control of our materiel.

What the quest-giver says at the end

My warlocks are reporting that our beacon trackers are picking up extremely strong signals on all four towers! You've executed my orders with the skill and precision of a seasoned veteran. Your service to the Horde is duly noted once more, $N!$B$BWith the towers marked, our preparations for the attack are now in place. The time has come to take the fight to the Scourge!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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