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Sulfuras

Foreboding Plans

Sulfuras · quest entry 510

Alterac Mountains — zone entry 36, named from this realm's area table.

Quest level
34
Required level
26
Base experience value
1,350
Money at the level cap
0g 8s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Syndicate Documents game object

One start, from this realm's own gameobject table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Foreboding Plans 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Among these documents is a list of requested supplies. These include mundane items (food, weapons, clothing) as well as more exotic gear (masks, oil, poison).$B$BBut what is most notable is the urgency of the request - these supplies were needed soon in order to undertake what is described in the document as an "important mission against Southshore."

Objectives

Bring the Foreboding Plans to Magistrate Maleb in Southshore.

When the items are handed over

$N, you look anxious. Is there something you wish to tell me?

What the quest-giver says at the end

<Maleb reads the documents.>$B$BThese are very troubling, $N. From the information in these documents, and from the Syndicate's actions in the past, we must assume that band of cutthroats has waged war on Southshore.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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