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Sulfuras

A Strange Historian

Sulfuras · quest entry 5153

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
56
Required level
50
Base experience value
4,350
Money at the level cap
2g 61s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Marlene Redpath creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Auntie Marlene

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Joseph's Wedding Ring 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I wish Joseph could again be with his daughter, but it cannot be so. His soul was twisted by the Scourge, and he became a monster. Oh, he is doomed!$B$BBut perhaps we can change his fate.$B$BSearch the graves outside for Joseph's monument. His body's not there, for it was trampled and destroyed years ago, but under the monument is his wedding ring. Take that ring to Chromie... a strange gnome with very strange powers.$B$BChromie is staying in the ruined inn at the northwest corner of Andorhal.

Objectives

Bring Joseph's Wedding Ring to Chromie.

When the items are handed over

There is something timely about your visit. You're not from the future, are you?

What the quest-giver says at the end

What is this? A wedding ring? Let me see...$B$BAh! This ring was once on the hand of a great man, but there is much tragedy in that man's past.$B$BAre you here to help him? It's far too late for him now... but perhaps we can help him in the past!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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