The Crown of Will
Sulfuras · quest entry 518
Hillsbrad Foothills — zone entry 267, named from this realm's area table.
- Quest level
- 39
- Required level
- 34
- Base experience value
- 2,250
- Money at the level cap
- 0g 13s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Melisara | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Mug'Thol and his Crushridge ogres have overrun the ruins of Alterac. It will be hard to inflict any serious punishment upon him without thinning out the ogres' numbers.$b$bAfter softening them up, we'll proceed.$b$bUnderstood? Good. Now go.
Objectives
Kill 14 Crushridge Maulers for Melisara in Tarren Mill.
When the items are handed over
I note that your task is unfinished, $n. Shall I inform Sharlindra of your ineptitude?
What the quest-giver says at the end
The snow blooms red with the blood of the ogres, but we cannot cease our efforts until the spirit and numbers of the Crushridge have been crushed and ground into the dirt and snow.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.