Marauders of Darrowshire
Sulfuras · quest entry 5206
Eastern Plaguelands — zone entry 139, named from this realm's area table.
- Quest level
- 60
- Required level
- 50
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Carlin Redpath | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Chromie said the relics you gathered are reagents to a powerful spell, and one more is required: skulls from the scourge who took part in the battle of Darrowshire.$B$BTake this crystal and hunt scourge champions for their skulls. The crystal is enchanted; if a champion took part in the battle, then when you pass the crystal over its skull it will resonate. Bring me those resonating skulls.$B$BGo, $N. You'll find scourge champions in the Noxious Glade to the north and the Fungal Vale to the west.
Objectives
Bring 5 Resonating Skulls and the Mystic Crystal to Carlin Redpath in Eastern Plaguelands.
When the items are handed over
Do you have the skulls? Chromie said they will be critical for her spell, and that spell will give us the chance to save Darrowshire.
What the quest-giver says at the end
You found them! Wonderful!$B$BAlthough I don't fully understand how they can help us, I feel their power and I know in my bones that they are linked to my home village of Darrowshire.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.