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Sulfuras

The Crown of Will

Sulfuras · quest entry 521

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
43
Required level
34
Base experience value
3,600
Money at the level cap
0g 21s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Melisara creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Crown of Will

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Crown of Will 1
Reward Ethereal Talisman 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

All that remains is to deliver the Crown of Will to Sharlindra in the Undercity. She will see that it is delivered to Lady Sylvanas. I would warn you against thinking to use it for your own purposes, $n, Mug'Thol's fate should be illustration enough.

Objectives

Deliver the Crown of Will to Sharlindra in the Undercity.

When the items are handed over

Yes? Do you have something to report?

What the quest-giver says at the end

So this is the relic the ogre used to duck the will of the Dark Lady...$b$bStrange that something so simple could wield so great a power. And to fall into as clumsy hands as those. Well done, $n, I will deliver the crown to Lady Sylvanas, and see that she hears of your accomplishment.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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