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Sulfuras

Uncle Carlin

Sulfuras · quest entry 5241

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
56
Required level
50
Base experience value
2,900
Money at the level cap
1g 74s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Pamela Redpath creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Pamela's Doll

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Sometimes, when it's nighttime, I can hear my Uncle Carlin crying. It sounds like he's far away, to the east.$B$BI hope he's not crying for me! $N, will you find my uncle and tell him I'm alright?$B$BIf you find him say I'm waiting for him, and I want to hear the story he used to tell... the one about the rabbits and the berry jam! That story's so funny!

Objectives

Find Carlin Redpath.

What the quest-giver says at the end

You've seen Pamela? She's alive?$B$BShe's dead? No! Oh, Pamela! Why does your spirit still suffer in this world. Why are you perished, while fortune keeps me alive? In an instant I would switch places with you and wander dead Darrowshire, a ghost and alone!$B$BAh, but this news cannot change fate. Thank you, $N. Now my duty, my duty to revenge, burns hot as ever.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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