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Sulfuras

Troubled Spirits of Kel'Theril

Sulfuras · quest entry 5245

Winterspring — zone entry 618, named from this realm's area table.

Quest level
56
Required level
53
Base experience value
5,800
Money at the level cap
3g 48s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Jaron Stoneshaper creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Ruins of Kel'Theril

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for First Relic Fragment 1
Asked for Second Relic Fragment 1
Asked for Third Relic Fragment 1
Asked for Fourth Relic Fragment 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The highborne spirits are miserable creatures, that's for sure. They are still searching for pieces of the very thing that has cursed them to Kel'Theril forever -- the stolen relic.$B$BIf you are that interested, take my pick and go south to the lake, see if you can gather the pieces of it from within the ice.$B$BNow, I can't tell you a thing about what you find, but I do know of someone who might... Aurora Skycaller; she dwells near the Northpass Tower in the northern part of Eastern Plaguelands.

Objectives

Use Jaron's Pick to find the four Highborne Relic Fragments. Bring them to Aurora Skycaller in Eastern Plaguelands.

When the items are handed over

Why have you come here?

What the quest-giver says at the end

The past of the high elves is something that I do not wish to discuss, $N. Please, it pains me to think of all that has happened... And that there is no way to make things right.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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