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Sulfuras

Fragments of the Past

Sulfuras · quest entry 5247

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
57
Required level
53
Base experience value
6,000
Money at the level cap
3g 60s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Aurora Skycaller creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Fragments of the Past

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Enchanted Thorium Bar 1
Asked for Crystal Restore 5
Asked for Vial of Dire Water 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I will be able to help you, if recreating the artifact is truly what you wish to do.$B$BTo seal the pieces back together, I will need items with strong magical qualities. An enchanted thorium bar and five crystal restore... You'll also need to collect some water from what might seem an unlikely place... Find the dire pool along Eldreth Row at Dire Maul in Feralas, and fill this vial.$B$BWhile you are gone, I will attempt to glean from these pages the knowledge I need to repair the damage done to the relic.

Objectives

Bring an Enchanted Thorium Bar, 5 Crystal Restore, and a Vial of Dire Water to Aurora Skycaller near the Northpass Tower in Eastern Plaguelands.

When the items are handed over

The relic must be placed in the hands of only the most trustworthy. It can not be stolen again...

What the quest-giver says at the end

Using these elements, I can fuse the fragments together... to hopefully what they once were.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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