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Sulfuras

Battle of Hillsbrad

Sulfuras · quest entry 528

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
25
Required level
19
Base experience value
2,000
Money
0g 18s 0c
Money at the level cap
0g 12s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
High Executor Darthalia creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Battle of Hillsbrad

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Word of the attack on the northern farms has the townsfolk panicked. Most excellent.$b$bOur Deathstalkers report peasants fleeing to the fields in southern Hillsbrad. The fools think they can hide in the orchards and escape their doom.$b$bProve them wrong, $N. Return to Hillsbrad Fields and seek out the cowering peasants. Lay waste to them in the name of our Dark Lady.$b$bDismissed!

Objectives

Kill 15 Hillsbrad Peasants and report back to Darthalia in Tarren Mill.

When the items are handed over

You have your orders, $c. Quit dawdling here in Tarren Mill when there is work to be done elsewhere.

What the quest-giver says at the end

The grip of death is tightening around the town of Hillsbrad. The battle goes well.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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