Infiltration
Sulfuras · quest entry 533
Hillsbrad Foothills — zone entry 267, named from this realm's area table.
- Quest level
- 34
- Required level
- 29
- Base experience value
- 2,700
- Money
- 0g 35s 0c
- Money at the level cap
- 0g 16s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Krusk | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
At last we begin to hear word and rumor, find evidence of Gol'dir's whereabouts. The humans have been moving him around, but we are narrowing down our search and focusing on the large Syndicate camp just north of here.$b$bGo there, $n, and bring back whatever information you can get your hands on.
Objectives
Retrieve information about Gol'dir's whereabouts for Krusk in Tarren Mill.
When the items are handed over
Have you found anything? I fear Gol'dir's prospects grow worse by the day...
What the quest-giver says at the end
Finally, we know where Gol'dir is being held. The camp in question is not too far from here, and hopefully they will not be as well prepared as they were when they captured us the first time.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.