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Sulfuras

Valik

Sulfuras · quest entry 535

Alterac Mountains — zone entry 36, named from this realm's area table.

Quest level
34
Required level
29
Base experience value
270
Money at the level cap
0g 1s 50c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Henchman Valik creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Southshore Stout 1
Reward Syndicate Missive 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Urrgh... Injured and dying and confronted with the enemy.$b$bNo doubt you'll kill me anyway, but if you bring me some Southshore stout--your kind does drink, don't they?--I'll tell you what you want to know.

Objectives

Bring a mug of Southshore Stout to Valik in the Syndicate camp.

When the items are handed over

Did you bring me something to drink or did you just come back to finish the job?

What the quest-giver says at the end

Given my impending death, I think I can safely say that this is the sweetest tasting thing ever... Here, take this, won't do me any good when I'm dead.$b$bWell, get on with it!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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