Southshore
Sulfuras · quest entry 538
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 38
- Required level
- 20
- Base experience value
- 710
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Milton Sheaf | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | An Old History Book |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
$N. If you don't mind a long journey then I have a task for you, to again help Stormwind fill its library.$B$BThe old kingdom of Alterac fell after the great war, and it had a large collection of books. It's a tragedy that the city is ruined, but even more tragic is all of their knowledge lost! We must recover what we can.$B$BSouthshore is the closest town to the Ruins of Alterac. Go there and speak with Loremaster Dibbs. He can direct you to the ruins, and to what books may be found there.
Objectives
Speak with Loremaster Dibbs in Southshore.
What the quest-giver says at the end
Ah yes, I remember Milton. A bookworm, no doubt. Bless him.$B$BAnd he's right. The Ruins of Alterac still hold stores of knowledge in danger of being lost!$B$BOgres now dwell in Alterac, and they don't care much for higher learning.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.