Kirtonos the Herald
Sulfuras · quest entry 5384
Scholomance — zone entry 2057, named from this realm's area table.
- Quest level
- 60
- Required level
- 55
- Base experience value
- 8,300
- Money at the level cap
- 4g 98s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Eva Sarkhoff | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Krastinov's Bag of Horrors |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
This is it, $N.$B$B<Eva points to the vial inside the bag.>$B$BThe blood of innocents. The purest blood, used to appease Krastinov's master.$B$BIt is with this blood that Kirtonos may be summoned. It is with this blood, then, that Kirtonos must be destroyed.$B$BTake the blood to the porch. Place it upon the brazier. Kirtonos will come - he cannot resist. When he appears, unleash the fury and wrath of a thousand innocent deaths upon him.$B$BShould you succeed, you will earn more than just our gratitude.
Objectives
Return to the Scholomance with the Blood of Innocents. Find the porch and place the Blood of Innocents in the brazier. Kirtonos will come to feast upon your soul.$B$BFight valiantly, do not give an inch! Destroy Kirtonos and return to Eva Sarkhoff.
When the items are handed over
Be wary, Kirtonos is a seasoned fighter.
What the quest-giver says at the end
With the death of Kirtonos, a chapter in the horrible tale of Scholomance comes to a close. There is, however, more to be done. Others here are now aware of your brave acts. Take this, $N. It is a piece of our own essence. It will allow you to communicate with the other lost souls of Caer Darrow.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.